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Early Fragments

  • Writer: Ozan Özdilek
    Ozan Özdilek
  • Feb 19
  • 2 min read

An expressionist view on how to see a city, a dystopia where a building is a dense spectacular volume of concrete or earth like. Imagine a door opening into a room from the outside , but its high up on a building that seems using much less of a bigger body or mass. A High Room.

Mute Records Logo
Mute Records Logo

At first it was MuteCity. The word "Mute" came from childhood memories of a record famous label. Then it projected on a argument of building the character of the city volumes through an antropomorphic manner. Buildings cannot talk. As a follow up abstraction, a few experiments conducted that only captures a narrow emotion or a feature of a city. Short films seems to be a convenient medium to park these sparks of ideas, they ware literally experiments realized on a crafting table inside small workshop. Short film "Surface" tries to picture a isometric view of urban flow as liquids bubling suprising behaviours. Collectively forming various textures of individual droplets, vanishing into bigger combined regions with great appetite. While Short film "Ultrakent" presented a cable like expanding structure that dominates most of the urban voids. They seem like artificial veins inhabited by the flow of colorfull liquids as life of a city, a stripped down organism downgraded to tell chaotic and advancing circulatory system. Besides these "fixed in time" narratives of few minutes video pieces, that sits on a tiny fraction of a Solid State Hard Drive, the vision suddenly weighed on interactive environment, a game like infinite sandbox. the question arises, how to build a city, that lives in a computer? there were some historical examples of these kind of endeavors, For example "Red Alert" A military strategy game lets you to build a base of factories, in other words a its an act of buiding a city that produces tanks and soldiers. Clicking on a tank to select and clicking a desired location and watching it move was such a joy.

And detach a factory from the ground and fly it to another location was a fine twist.

Command & Conquer : Red Alert - 1996
Command & Conquer : Red Alert - 1996


 
 
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